![]() Work continues on portraits as well, from goblins and kobolds to clothing variations and animal people. All menus support keyboard only, mouse only, and hybrid approaches. There were so many options buried inside of conversations - I still need to do performances and the secret identity specifier, for example. Combat menus, the log, status, and character generation feel like the big ones left to do, but stuff always comes up ha ha. ![]() Jumping, picking things up, climbing, inventory, and conversations (aside from a few gnarly cases) are done. I've been hitting interface menus one at a time. Here also from a few weeks back is the latest Blindirl interview! We're aiming to get the revamped Adventure Mode released by April!
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